![]() # The label to be shown at the left hand side of the window. # new constants - LOCATION_LABEL LOCATION_FULL_WIDTH # You can add or remove the location window in-game by using the following # :location as their identifer, or else this script will be overridden. # have not created any custom windows in the Customizable Main Menu that have Additionally, you will need to make sure that you # That is the label drawn on the left hand side of the window to indicate # Other than that, all you need to do is set the display text at line xx. # below the Customizable Main Menu script. # Paste this script into its own slot in the Script Editor, above Main but # auto window function in the script doesn't create a wide enough window to # add a long window to properly display location in the main menu, as the ![]() # This is an Addon for the Customizable Main Menu (found at: Finally, you can also change the alignment so that the status window is on the left and the command window is on the right. Additionally, you canchange the width of the command and data windows and the Menu Status window will now better accomodate different resolutions. Since too many windows could overlap with the command window, this script also allows you to set a row max for the command window so that you need to scroll the window down to see the other commands. ![]() These optional windows can be added and removed at will, and they show up beneath the command window in the menu. At the same time, the script is also designed to recongize and include any commands that are added by another script, without requiring setup in this one.Īdditionally, this script allows easy creation of custom windows which show simple data, so you are not limited to just the gold window - you could, for instance, show data such as the value of particular variables or the playtime, etc. Not only can you easily add a command which directly calls a scene, you can also add commands which call common events or which call a particular method (the method needs to be defined). This script is a base menu script which allows you to create custom menu commands and to move, add, or remove them from the menu easily. Replace the line immediately under that with the following: :resume_game => [“Resume Game”, “None”, “None”, Once more, on the line below “:shutdown” add the following: On the line below where it says “:shutdown, # Shuts down the game” add the following: Be sure to check any formatting, essentially it is a copy/paste with slight modifications to commands already in the script. I apologize in advance for the ugly layout, not many text options here. Please locate those areas and be forewarned that the line numbers will obviously change as you insert lines. You will need to make some additions in the following areas in this script: Thank you in advance, I tried to make my situation as easy to understand as possible. I need the meaty code that does the work of flipping the experience split in the Party Engine. It’s not a problem with the eventing, or the script call itself, I already have “flip_exp_split” ready to use (it’s currently calling nothing). Could someone point me in the right direction? And even after I acquire this function, I’m not too sure I’d properly set it up to flip the SPLIT_EXP variable. The problem is that I can’t find a script call function (which would be similar enough to just replace strings), nor would I know where to put it (not a strong programmer). I figure “If I can find a similar script call function from another YEA Script, I can just copy the format and replace the variables and strings with those linked to the SPLIT_EXP variable in the Party Engine.” I managed the easy part of linking the menu option to the switch (4999 in this case), and I made a parallel process common event to activate when the 4999 script is on. I used one of the custom switches (the first one) to turn shared experience (with non-battling party members) on.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |